Animator with a game developer's toolkit
I bring characters to life and build the games they play in. Six years as Game Director at ddrobotec, designing 50+ exergames for robotic training, now specializing in character animation at Animation Mentor.
Animation reels
Body mechanics and acting work from my training at Animation Mentor, where I'm specializing in 3D character animation, plus a reel of my personal animations.
My own games
My newest creations: prototypes built with Unreal Engine and agentic coding. The first releases will land on itch.io.
First release in the making
My first own game is on its way to itch.io. Follow me there to play it the moment it's out.
Follow on itch.io-
Prototype 01
In the works
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Prototype 02
In the works
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Prototype 03
In the works
Six years of serious games
As Game Director at ddrobotec® by Dynamic Devices I designed exergames for Ballvin, ddrobotec's Unreal Engine exergame collection, turning robotic strength training into play, for kids, athletes and rehab patients alike.
- 50+exergames designed for Ballvin, played on ddrobotec Robotrainers
- NomineeBest Serious Game, Swiss Game Awards 2023
- < 9 monthsSUPR Robotrainer: first concept to market launch, on UE5
Game design, UI/UX, Unreal Engine programming in C++ and Blueprints, character design and promo videos: I covered the whole pipeline, from roadmap to release.
Read the full story3D art gallery
Characters, props and game art. My portfolio is getting a full refresh: new pieces will appear here and on ArtStation over the coming weeks.
The story so far
I'm a Switzerland-based 3D artist and animator with a background in generalist game development, and a BA (Hons) in Game Art & Animation from Middlesex University London.
At ddrobotec I shaped the gamified experience of their Robotrainers: game design, rapid prototyping, UI/UX, Unreal Engine programming and character design. Before that I taught Autodesk Maya and Unreal Engine at SAE Institute Zürich for almost three years.
Today I'm specializing in character animation at Animation Mentor, while building my own game prototypes on the side. Agentic coding has changed how I work: I can take an idea from concept to something playable on my own, far faster than before.
- Character animation
- Body mechanics & acting
- Autodesk Maya
- Unreal Engine 4/5
- C++ & Blueprints
- Game design
- UI/UX
- 3D modeling & texturing
- Agentic coding
Experience
- Now 3D Character Animation Animation Mentor
- 2019 – 2025 Game Director ddrobotec® by Dynamic Devices
- 2018 – 2021 Lecturer & Head Instructor SAE Institute Zürich
- 2019 BA (Hons) Game Art & Animation Middlesex University London · Upper Second
Let's make something that moves.
Open to roles in character animation, game development and everything in between. Based in Switzerland.